About
We’re AlphaBlit, a Brighton-based micro-code studio specializing in mobile/desktop/console development and optimization for the games industry. Our combined history with over 35 years of development experience has given us a solid foundation to help with the heavy-lifting required to bring high-quality and high-performance games to market.
Core principles
Technologies
Bio
Matt Rubin
Matt is a seasoned software engineer over with over 20 years of games-industry experience. Before co-founding AlphaBlit, Matt helped ship over a dozen mobile games for iOS/Android, and is credited with several console games such as Split/Second (with BlackRock Studio), the MotoGP series (for Climax Racing) and the NBA Ballers franchise (at Midway Games).
With a deep knowledge of graphics, lighting and shaders and a proven track record in CPU/GPU profile-guided games optimization, memory management, and streamlining content-creation pipelines, Matt has helped game teams operate more efficiently, and improve quality, stability and performance across the board. Matt has given presentations of his work at the Develop Conference and at GDC Europe and has several published articles to his credit.
Neil Hutchinson
Neil made the move from the aerospace sector to the games industry in 1997 when he joined Rare Ltd. Seven years at Rare cutting his teeth on console and handheld development nurtured a fondness for assembly language programming that has never really gone away. In early 2004 Neil left Rare to form a startup focussing on the Nintendo DS handheld. Sadly this didn’t flourish so in April 2005 he moved to Climax Racing (which became Disney’s Black Rock Studio), joining the team that went on to produce several successful racing titles across the seventh generation of games consoles and PC.
Disney’s closure of Black Rock Studio led directly to Neil co-founding Big Bit – a mobile focussed studio that went on to produce 12 titles across iOS and Android in five years. And now AlphaBlit – 4 console generations, 9 programming languages, 12 game engines, 20 years, 22 game credits and countless technologies in the making!
Partners
Contact
Address
11 Jew Street, Brighton
East Sussex BN1 1UT
United Kingdom
Get in touch
If you would like to send us a message, please use the form below and we’ll get back to you as soon as possible.